PlayStation Vita and PS4
The first thing we have to say is “thank you” to every single fan of The Banner Saga who has helped raise the profile of the game and has supported the Stoic team from the start. Your passion for The Banner Saga and the way you have helped spread the word has been instrumental in the decision to bring this amazing and unique game experience to .
We’re also excited and honored to have PlayStation announce that the game is also coming to PS Vita at the recent PlayStation Experience event in Las Vegas this past weekend. Our friends and partners in crime at Stoic (who just announced The Banner Saga 2 at the Game Awards in Las Vegas last Friday) are some of the nicest, most talented, and dedicated game makers you’ll ever meet, and we couldn’t be happier for them. The team at Stoic took some time out of their busy schedules to tell you a bit more about the Vita version below.
Being able to bring The Banner Saga to Vita is especially exciting since the fans have been asking for it for a long time, and it’s a natural fit for the game as well as Vita. The Banner Saga is often described as like reading a good book, because players often get engaged in the story and have a hard time putting it down.
Vita will allow players to continue their journey when they leave their homes. Stoic initially designed the UI and the gameplay with the idea of mobile devices in mind, and the Vita is no exception as the gameplay, UI, and design all work extremely well on the platform. The idea of holding The Banner Saga in your hands and utilizing both the Vita’s controls and its touch surfaces while being able to move about freely in the real world is something we’re really keen on developing and seeing in action in 2015.
Another thing that’s exciting for us is to bring that old-school style of gaming back to the modern age. We’re big fans of games such as Fire Emblem and Final Fantasy Tactics, and The Banner Saga was heavily influenced by how those games operated. We wouldn’t be here without those great games that really proved handheld tactics games had an audience and a right to be there.