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“A console MOBA?” you ask while scratching your head and looking shiftily at your League of Legends client. “How would that even work?” As it turns out, rather well, if Guardians of Middle-earth is any indication. The truth is, hobbits and elves bring the traditionally PC-centric genre to home consoles with flying colors.
While anyone who learned to play the DOTA-inspired genre on PC (“inspired” is actually be too weak a word here) is probably shaking their heads and mumbling about a lack of precision with a controller or something. Sorry to disappoint you guys, but this Multiplayer Online Battle Arena (hence the acronym) is damn near every bit as hardcore as the genre's biggest entries during its explosion over the past couple of years. All it had to do was make some very clever choices to adapt to the console set.
First off, and perhaps most obviously, there's no mouse and keyboard support on the 360 and PS3. Therefore, developer Monolith has chosen to go with a more area of effect (AOE) attack approach, giving each champion – called “Guardians” here – a cone or column of attack range. Also, there are very few single-target special attacks, making it so I rarely missed having a mouse in my hand. In fact, I can see simplified controls being a boon to both new players interested in the MOBA experience while still retaining the hardcore appeal.
But the biggest change comes in the form of the lack of in-match item buying. Whereas in games like League of Legends, where you're constantly heading back to home
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