PS3 games out
When one looks back, Sony had a beast of CPU processor in the PlayStation 3. The CELL had amazing potential with its dedicated set of SPUs but as with everything that has so much potential, it can get a bit hard to optimize and master it. This is precisely the problem that developers faced with the PS3 during the last console cycle. In fact this was precise reason why Sony abandoned the CELL architecture for the PS4 and moved to the basic x86 architecture for its current gen console.
But having said that, was the PS3 ever maxed out? Did developers actually utilized the console’s technical prowess despite its complicated architecture? GamingBolt recently got in touch with John Hable, former Naughty Dog developer and founder of Filmic World to get the answer.
According to Hable, the console was already maxed out by the time Uncharted 2 came out and with Uncharted 3 and The Last of Us, Naughty Dog was just squeezing a bit more out of the tank.
“I’d say that the PS3 was more-or-less maxed out. On Uncharted 2 most of the code running on the SPUs was hand-optimized assembly, and at that point there is really no way to push it farther. Naughty Dog squeezed a little more water out of that rock for Uncharted 3 and The Last of Us, but there really isn’t much performance left to get. There are several other games that pushed the console about as far as it could go but I can’t talk specifics. Certainly the early Xbox One and PS4 games are doing things that would be impossible on the Xbox 360 and PS3.”
Naughty Dog is one of the most respected game studios in the industry today. With their critical and commercial success in developing visually stunning games, some fans have claimed that Naughty Dog have access to some secret sauce. Apparently that is not the case, Hable says. It all boils down to hiring good programmers.