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I grew up playing the King’s Quest games at my uncle’s house, and it remains my favorite game series of all time. I still remember the simple joy of typing in “eat carrot” and discovering that Graham would actually respond. The day I solved the Cliffs of Logic puzzle before my uncle did stands as one of my proudest achievements in gaming.
These titles were brimming with wonder, humor, engaging puzzles, and delightful gameplay, all wrapped up in a charming story that players of any age could appreciate.
King’s Quest means something to everyone here at The Odd Gentlemen. It’s a part of who we are. And it’s why we are so proud to continue its tradition in a new and fully reimagined King’s Quest. Today we get to show the first footage of a game we’ve poured our hearts into for nearly a year now.
From the beginning, we wanted to celebrate where King’s Quest came from while opening new areas for it to explore. Our game opens with King Graham — revered as the greatest adventurer who ever lived — sharing his life’s escapades with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather. And it’s through these tales that we hope to impart to a new generation of gamers what makes King’s Quest so worth remembering.
It was always very important to us to earn the approval of King’s Quest’s original creators, and so I was extremely nervous when we finally met Roberta and Ken Williams. We’ve felt so humbled to carry on Sierra’s legacy, and here were the people who actually founded the company — who gave us King’s Quest thirty years ago. Would they like our game? Did we find the right balance of gameplay and storytelling? Would our work resonate as powerfully for them as theirs had for us? It’s one thing to meet your heroes — it’s another thing entirely to try to live up to their accomplishments.
My anxiety subsided as soon as the Williams’ stepped into the room. It was one of the most magical experiences of my career. Roberta and Ken are wonderful people, full of joy and true sages of adventure game knowledge. We showed them our concept art, dove into the overall story, and finally presented the game.
The room was filled with smiles, laughs, and wows. We even got to have a very intimate conversation with Roberta on the future of Sierra, King’s Quest, and The Odd Gentlemen. Hearing advice from someone who has always inspired you is nothing short of amazing. Through the meeting we discovered how aligned our creative ideals are and how much we have in common. We left feeling very energized about the work we’re doing.
And that was before we received this message from Roberta:
To Matt and Lindsey,
I, too, wish to thank you for a lovely morning yesterday re-living — to some extent — my old life as a Sierra game designer. I admit that I was a bit skeptical at first, and also somewhat nervous because I haven’t been in the computer game industry (notice I call it computer game industry rather that the video game industry; that shows how far back I go!) in too many years to contemplate! But you guys blew me away with your ideas, your creativity, and the beauty of the newest King’s Quest game.
But best of all, I could see that you truly are the ones to take King’s Quest into the 21st century and reintroduce it to a whole new generation. You totally have it down!