All PlayStation games
Let’s keep this short. Today marks the 20-year anniversary of PlayStation! To celebrate the launch of the iconic console, we reached out to some of our favorite game developers and key figures inside PlayStation. Their mission: name their top three favorite PSone games of all time.
Read on to see the selections, and leave yours in the comments below!
Executive Producer, The Tomorrow Children
Rage Racer: This is the third entry in the Ridge Racer series and was an amazing game to play on the PSone. I really liked the way they introduced hills and you had to shift down gears to climb them. I also liked the overall structure of the game, and probably put about 50 hours (at least) into this. I bet it’s still a ton of fun to play.
PaRappa the Rapper: The only music-rhythm game that I have ever liked! This really opened the doors for everyone in this genre and was a smash hit here in Japan and elsewhere. The music was cool, the animation was quirky and it was just simply a load of fun.
Wipeout: Stunning graphics, stunning gameplay, and a stunning soundtrack, I must have played this for hundreds of hours and I can still hear Orbital’s F.U.E.L. in my head as I think back to it. That’s how closely entwined the game, visual design and soundtrack were. It was probably the first game to use an actual design company for the UI too, Designer’s Republic, and it showed!
Creative Director, Dragon Age: Inquisition
Chrono Cross: I came a bit late to PlayStation, and Chrono Cross was my first RPG on the system. What a way to start. An intriguing story kicked off by the mysterious betrayal in the opening cutscene had me hooked early. The exceptional “field” magic system, and end-of-battle auto healing were just a few of the mechanics that kept you enjoying this epic.
Legacy of Kain: Soul Reaver: Soul Reaver was made of exceptional ideas. The protagonist from the first Legacy of Kain game turned into a strangely sympathetic villain to drive the story. Smart mechanics then carried the gameplay, like using the environment (Wall Spikes! Sun beams! Water!) to slay vampires or changing “realities” to alter the topography of a room to solve puzzles.
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